ME

NU

CYBER WORLD WEB 3


Cyber World transforms web browsing through virtual reality, creating immersive environments. This project redefines online interaction, making websites dynamic spaces perfect for gaming, social networking, and e-commerce.

—————

ROLE


– Research

– Interaction Design

– User Testing

– Visual Design



THE PROCESS

+ Market research

+ Synthesis & mapping

+ Problem validation

RESEARCH


INTERACTION

+ Concept exploration

+ Wire-framing

+ Prototyping

+ User testing

+ Insights & findings

+ Iterations

TESTING


+ Hi-fidelity design

+ Design systems

+ Animations

VISUAL


PERSONA

Fiona Fashion

ABOUT

21-45+

Lives in urban cities

Very busy schedule

Has fashion side business

BEHAVIORS

Makes custom jackets on the weekend

Reads fashion articles online

Looks online for good price on fabrics

Draws and models her jacket ideas

NEEDS

A easy way to view the best fabric deals

Easily see jacket ideas with different fabrics

A way to see jackets on virtual people

A way to modify jackets in a virtual world

RESEARCH FINDINGS

ASSUMPTION 1

Fiona is stuck in her traditional ways of drawing and using 2D renderings to envision her fashion ideas.

FINDING

Invalidated. Users are willing to pay for solutions that help them easily see different ideas, fabrics, clothing types, and styles in a virtual landscape.

ASSUMPTION 2

Fabric sustainability & environmental impact is very important to Fiona and she is willing to pay more for these options.

FINDING

Mostly validated. Most fashion creators we spoke to read about the ingredients, resources, and how the fabric they want to purchase is made. Essentially, they want to feel good about their purchase.

ASSUMPTION 3

Fiona needs to see her ideas in a virtual world, augmented world & back to 2D so she can start laying out the measurements and pieces that make up a specific piece.

FINDING

Validated. Everyone we spoke to mentioned that seeing styles in a virtual work is great but they will need to get the content back on paper so they can start exploring how it's going to be created. 

ASSUMPTION 4

Fiona will not care if the styles in the virtual work are not exactly to size and proper measurements.

FINDING

Invalidated. We learned that getting pieces to an exact fit is very difficult to do with manual approaches and if the solution could give exact measurements based on body type inputs it would be immensely valuable. 

PROBLEM STATEMENT

Visualizing her jacket designs with various materials in a conventional two-dimensional realm takes 2 to 3 days for her to draw her concepts and depict varying fabric textures. She's open to virtual solutions that could aid her in quickly viewing ideas, iterating, and choosing varies fabrics.

—————

WIRE-FRAMES

HERO SECTION

The hero section illuminates our product and its worth. Accompanied by an action prompt button and illustrative visuals.

HOW IT WORKS

The 'How it works' guide provides a succinct rundown of features & procedures users might face during their initial phase.

PRICING

This segment clarifies our cost levels. Displaying our product's numerous frameworks from gratis to elite benefits.

REQUEST DEMO

Each segment concludes with an invitation for the audience to arrange for a no-cost demonstration and engage directly with our sales representatives.

TESTING
FINDINGS

13

PARTICIPATES

HERO SECTION

Utilize this verbiage to formulate an understanding or inference drawn from your user evaluation.

HOW IT WORKS

Use this wording to construct a comprehension or conclusion derived from your user analysis.

PRICING

Utilize a testing learning to conceive a teaching or inference based on your user testing analysis.

REQUEST DEMO

Establish comprehension or conclusion derived from your user testing analysis.

FINAL DESIGNS

HERO SECTION

The spotlight segment showcases our merchandise and its value. It's complemented by a call-to-action button and descriptive graphics.

HOW IT WORKS

Our 'Process Synopsis' provides a succinct synopsis of functionalities and operations that users might meet in the early phases.

PRICING

This section showcases our clients many structures, from complimentary to premium services.

REQUEST DEMO

Every section culminates with a call to action for the viewers to schedule a free-of-charge demo and interact directly with our sales team.

PREVIOUS

Pack App

NEXT UP

Real Results

VibeTastic Templates

ME

NU

CYBER WORLD WEB 3


Cyber World transforms web browsing through virtual reality, creating immersive environments. This project redefines online interaction, making websites dynamic spaces perfect for gaming, social networking, and e-commerce.

—————

ROLE


– Research

– Interaction Design

– User Testing

– Visual Design



THE PROCESS

+ Market research

+ Synthesis & mapping

+ Problem validation

RESEARCH


INTERACTION

+ Concept exploration

+ Wire-framing

+ Prototyping

+ User testing

+ Insights & findings

+ Iterations

TESTING


+ Hi-fidelity design

+ Design systems

+ Animations

VISUAL


PERSONA

Fiona Fashion

ABOUT

21-45+

Lives in urban cities

Very busy schedule

Has fashion side business

BEHAVIORS

Makes custom jackets on the weekend

Reads fashion articles online

Looks online for good price on fabrics

Draws and models her jacket ideas

NEEDS

A easy way to view the best fabric deals

Easily see jacket ideas with different fabrics

A way to see jackets on virtual people

A way to modify jackets in a virtual world

RESEARCH FINDINGS

ASSUMPTION 1

Fiona is stuck in her traditional ways of drawing and using 2D renderings to envision her fashion ideas.

FINDING

Invalidated. Users are willing to pay for solutions that help them easily see different ideas, fabrics, clothing types, and styles in a virtual landscape.

ASSUMPTION 2

Fabric sustainability & environmental impact is very important to Fiona and she is willing to pay more for these options.

FINDING

Mostly validated. Most fashion creators we spoke to read about the ingredients, resources, and how the fabric they want to purchase is made. Essentially, they want to feel good about their purchase.

ASSUMPTION 3

Fiona needs to see her ideas in a virtual world, augmented world & back to 2D so she can start laying out the measurements and pieces that make up a specific piece.

FINDING

Validated. Everyone we spoke to mentioned that seeing styles in a virtual work is great but they will need to get the content back on paper so they can start exploring how it's going to be created. 

ASSUMPTION 4

Fiona will not care if the styles in the virtual work are not exactly to size and proper measurements.

FINDING

Invalidated. We learned that getting pieces to an exact fit is very difficult to do with manual approaches and if the solution could give exact measurements based on body type inputs it would be immensely valuable. 

PROBLEM STATEMENT

Visualizing her jacket designs with various materials in a conventional two-dimensional realm takes 2 to 3 days for her to draw her concepts and depict varying fabric textures. She's open to virtual solutions that could aid her in quickly viewing ideas, iterating, and choosing varies fabrics.

—————

WIRE-FRAMES

HERO SECTION

The hero section illuminates our product and its worth. Accompanied by an action prompt button and illustrative visuals.

HOW IT WORKS

The 'How it works' guide provides a succinct rundown of features & procedures users might face during their initial phase.

PRICING

This segment clarifies our cost levels. Displaying our product's numerous frameworks from gratis to elite benefits.

REQUEST DEMO

Each segment concludes with an invitation for the audience to arrange for a no-cost demonstration and engage directly with our sales representatives.

TESTING
FINDINGS

13

PARTICIPATES

HERO SECTION

Utilize this verbiage to formulate an understanding or inference drawn from your user evaluation.

HOW IT WORKS

Use this wording to construct a comprehension or conclusion derived from your user analysis.

PRICING

Utilize a testing learning to conceive a teaching or inference based on your user testing analysis.

REQUEST DEMO

Establish comprehension or conclusion derived from your user testing analysis.

FINAL DESIGNS

HERO SECTION

The spotlight segment showcases our merchandise and its value. It's complemented by a call-to-action button and descriptive graphics.

HOW IT WORKS

Our 'Process Synopsis' provides a succinct synopsis of functionalities and operations that users might meet in the early phases.

PRICING

This section showcases our clients many structures, from complimentary to premium services.

REQUEST DEMO

Every section culminates with a call to action for the viewers to schedule a free-of-charge demo and interact directly with our sales team.

PREVIOUS

Pack App

NEXT UP

Real Results

VibeTastic Templates

ME

NU

CYBER WORLD WEB 3


Cyber World transforms web browsing through virtual reality, creating immersive environments. This project redefines online interaction, making websites dynamic spaces perfect for gaming, social networking, and e-commerce.

—————

ROLE


– Research

– Interaction Design

– User Testing

– Visual Design



THE
PROCESS

+ Market research

+ Synthesis & mapping

+ Problem validation

RESEARCH


INTERACTION

+ Concept exploration

+ Wire-framing

+ Prototyping

+ User testing

+ Insights & findings

+ Iterations

TESTING


+ Hi-fidelity design

+ Design systems

+ Animations

VISUAL


PERSONA

Fiona Fashion

ABOUT

21-45+

Lives in urban cities

Very busy schedule

Has fashion side business

BEHAVIORS

Makes custom jackets on the weekend

Reads fashion articles online

Looks online for good price on fabrics

Draws and models her jacket ideas

NEEDS

A easy way to view the best fabric deals

Easily see jacket ideas with different fabrics

A way to see jackets on virtual people

A way to modify jackets in a virtual world

RESEARCH
FINDINGS

ASSUMPTION 1

Fiona is stuck in her traditional ways of drawing and using 2D renderings to envision her fashion ideas.

FINDING

Invalidated. Users are willing to pay for solutions that help them easily see different ideas, fabrics, clothing types, and styles in a virtual landscape.

ASSUMPTION 2

Fabric sustainability & environmental impact is very important to Fiona and she is willing to pay more for these options.

FINDING

Mostly validated. Most fashion creators we spoke to read about the ingredients, resources, and how the fabric they want to purchase is made. Essentially, they want to feel good about their purchase.

ASSUMPTION 3

Fiona needs to see her ideas in a virtual world, augmented world & back to 2D so she can start laying out the measurements and pieces that make up a specific piece.

FINDING

Validated. Everyone we spoke to mentioned that seeing styles in a virtual work is great but they will need to get the content back on paper so they can start exploring how it's going to be created. 

ASSUMPTION 4

Fiona will not care if the styles in the virtual work are not exactly to size and proper measurements.

FINDING

Invalidated. We learned that getting pieces to an exact fit is very difficult to do with manual approaches and if the solution could give exact measurements based on body type inputs it would be immensely valuable. 

PROBLEM STATEMENT

Visualizing her jacket designs with various materials in a conventional two-dimensional realm takes 2 to 3 days for her to draw her concepts and depict varying fabric textures. She's open to virtual solutions that could aid her in quickly viewing ideas, iterating, and choosing varies fabrics.

—————

WIRE-
FRAMES

HERO SECTION

The hero section illuminates our product and its worth. Accompanied by an action prompt button and illustrative visuals.

HOW IT WORKS

The 'How it works' guide provides a succinct rundown of features & procedures users might face during their initial phase.

PRICING

This segment clarifies our cost levels. Displaying our product's numerous frameworks from gratis to elite benefits.

REQUEST DEMO

Each segment concludes with an invitation for the audience to arrange for a no-cost demonstration and engage directly with our sales representatives.

TESTING
FINDINGS

13

PARTICIPATES

HERO SECTION

Utilize this verbiage to formulate an understanding or inference drawn from your user evaluation.

HOW IT WORKS

Use this wording to construct a comprehension or conclusion derived from your user analysis.

PRICING

Utilize a testing learning to conceive a teaching or inference based on your user testing analysis.

REQUEST DEMO

Establish comprehension or conclusion derived from your user testing analysis.

FINAL DESIGNS

HERO SECTION

The spotlight segment showcases our merchandise and its value. It's complemented by a call-to-action button and descriptive graphics.

HOW IT WORKS

Our 'Process Synopsis' provides a succinct synopsis of functionalities and operations that users might meet in the early phases.

PRICING

This section showcases our clients many structures, from complimentary to premium services.

REQUEST DEMO

Every section culminates with a call to action for the viewers to schedule a free-of-charge demo and interact directly with our sales team.

PREVIOUS

Pack App

NEXT UP

Real Results

VibeTastic Templates